Sunday 27 April 2014

2014 FIFA World Cup Cup Brazil

World Cup football meets Carnival atmosphere

Platform: Xbox 360 (demo version)
Genre: Football
Release Date: April 17th 2014
Developer: EA Sports

First Thoughts
The 2014 World Cup is almost upon us and the fun (and disappointment) is fast approaching. So what better way to get the excitement ball rolling with a football tie in made by the masters of sport games EA. 30 minutes this demo has to impress me, while I sit thinking, isn't there a world cup mode on FIFA 2014?


The First 30 Minutes
Menu screens, bright and colorful
"EA Sports, it's in the game!" is screamed with urgency into my ears. You would think by now I would be used to it. Bright vibrant music starts up with the sole purpose of recreating the colorful atmosphere I'm sure this game will bring. Next onto the difficulty setting. I chose beginner as it's been a long time (hey I could have lied here so don't judge me). Title screen is a colorful wash of yellows and greens complete with nice upbeat music. I only have one choice here, straight into a match of England V Brasil, I'm England of course. English commentary pre match, with swooping camera views of the stadium and the outside. Brazil's famous landmark, Christ the Redeemer is clearly seen there in the back round. The build up of excitement is wonderfully created, just like before an important game. The crowds are shown in all their colorful glory, singing and waving flags. Just like as if watching on TV we have the national anthems. Players look good with true likeness. But! Chewing? Why are they all chewing? And two players look like they are having a nervous fit! Glitching like that is a sure fire way to ruin the experience. Okay this has gone on long enough, I know it's like watching it on the TV(minus the glitching) but this isn't TV lets just start already.

So the game starts and it is just business as usual. Controls are easy, nice pick up and play feel about them. The crowds are singing, some are chanting players names, I like that touch. Brazil score, and the crowds go wild, including everyone else, the manager is dancing, replays are everywhere and the cameras go over the audience to show their reaction. Very TV feel about it. 

Brazil's defense just watch my man walk on through, GOAL! Easy. (well it is beginner difficulty). I do like how it shows the fans back home watching in central London. 

I can't shake this feeling that my players feel a bit....wooden. At one point during a bad pass my man just stands still, maybe he saw the glitch ghost? I score again, same thing as before, defense just watched me sail on by. End of time and the score is 2-1. A premonition of things to happen maybe?


What I thought
The sense of occasion is wonderfully created. It really builds up on the excitement. The sounds are amazing, from the roar of the crowds to the "hoof" of the ball being kicked down the other end. EA have really made a magnificent job of creating a football tie in game to the worlds biggest sporting event. But that is where it ends. At the bare bones of it all, it is just a FIFA game and a slightly inferior version to the Fifa 2014. The glitching I experienced was small but it was still there ruining the experience. With that it felt almost rushed, typical of a tie in game. Don't get me wrong this is still a good game with it's beautiful carnival feeling atmosphere. 

Add some beer, some chips (crisps), dip and friends and you have a definite crowd pleaser to play before and after the real games. But come August I doubt many people will be playing offline or online. Short lived in other words.

Was I impressed? Yes. Would I buy it or recommend it? No. FIFA 2014 already has a World Cup mode or at least a customisable trophy mode, complete with more football clubs and cups. Apart from the fact this will be a part of this years World Cup event, I believe this is a waste of money when you can have everything and more in FIFA 2014, and I think it plays a bit better but that's just my opinion. 

Sunday 20 April 2014

Skyrim

Game: Skyrim
Platform: Xbox 360
Genre: RPG
What's on the box?: "Epic fantasy reborn", is what greets me when I turn the box around, big words to live up to. Not much going on, on the front however. Plus a whole load of awards. I can't help but feel that the developers are a bit too over confident maybe? Anyway lets spin this disc and see what happens.

 The First 30 Minutes (or so)

Loading.... Still loading...At least I have a cool model dragon and some text I don't understand to keep me company. Black and white logo screen accompanied with choir sounding soundtrack. Very medieval sounding. I feel somewhat relaxed, even peaceful, but ready to go.
So it starts, black screen fade into daylight like waking from a dream, very cool effect if not cliched. As I look at the flaky looking people and the scenery the words "Skyrim" appears. Epic feel indeed especially with the soundtrack. Very impressive level of detail, the forest feels alive creating a dark, mysterious atmosphere. I feel like I am in a strange new land, that has existed before I stepped in.

People on the horse drawn cart are talking, think me (character) is a criminal and is going to be executed. I'm sure it wont happen though. But the line from just about every movie ever made, "I have a bad feeling about this", comes to mind.
Arrive at a village , now it feels very old as in the era. I almost feel like I'm in the history recreation channel. Grey stones, wood houses and horses are abound.

Character creation time, complete with a name. I try not to spend too long here. Warrior, mage or ugly troll like weirdo? I go for a female human warrior. Head on the block... I'm sure something is about to happen, I can feel it.

Dragon! Now it starts. Panic. Which way? I feel confused and slightly overwhelmed. Not even enough time to enjoy the scenery and the nature. And so starts a kind of training mode. Running, jumping picking things up. I have to follow this other character who was on the trailer earlier with me. I love how even though this is the fifth game in the series, the developers take care of the beginners with a nice training mode. It's nice to have your hand held at the beginning.
 Fire is everywhere and the screen is a blur, and I just need to stay close to this character. I can feel my heart racing, I want to get through this. Will I have to fight that dragon? The questions, and the actions make me march on through. After some time we escape the now burned village, and my friend says we should split up. Finally now I can stop to literately smell the roses. The level of detail is astonishing. Grass, trees, flowers birds and animals feel so alive. And the now calming peaceful soundtrack is incredibly fitting to the drama that just happened.
A look at the map tells me "I'm going to be here a long time exploring this place".... And where to go next, because otherwise I would be very very confused.

What I think?:
As far as an introduction goes, this game delivers. You got the suspense at the beginning, a kind of back story, and then a dragon attack, simple introduction tactics. To be honest nothing out of the ordinary happens, nothing surprising, but that's not a bad thing. It's also worth mentioning that the game does a good job of holding your hand at the beginning to avoid feeling too overwhelmed.
However I was a little disappointed with the fact my character has no voice. That will take some getting used to. But that is a very small thing compared to the feeling this game creates.
The true vastness of this game makes it more then worth the price of admission, with so much to see and explore you will feel guilty thinking you are leading a double life. Easily this hooks me from the beginning and I think anyone else would be to.


Introduction

What is the name of the game? As in a video game. To have fun right? Escape reality?  But how is it fun if you takes some time getting there. You want it to be fun right from the get go. In the days of so much choice, game developers are fighting each other for our precious time. People have families, work and commitments.

As you might have guessed I am a gamer. I have a 2 year old daughter, a wife, a bank loan and a job. My time is fairly limited. So when I get a game home it needs to be grabbing my attention and transporting my imagination and mind to the furthest of places. I don't have time to be waiting to "get into it", or waiting for the "it gets really good at the 2 hour mark", I want an impact. Something that will make me want to carry on. Games nowadays are like big budget movies they have an introduction where most people decide in a matter of minutes whether they will devote their time, or just sit and be gormless.

I'm not saying I am the most impatient person, far from it. Games don't need to have a big explosion or a booming soundtrack that throws me off my seat. I'm looking at the mechanics of immersion from the moment the disc starts spinning up. A dissection of the introductions to some of the biggest games around.